Project Details
Anatomy Builder VR examines how a virtual reality (VR) system can support embodied learning in anatomy education. The backbone of the project is to pursue an alternative constructionist pedagogical model in VR for learning canine anatomy. The main focus of the study was to identify and assemble bones in the live-animal orientation, using real thoracic limb bones in a bone box and digital pelvic limb bones in the Anatomy Builder VR.
- Collaborators
- Jinsil Hwaryoung Seo
- Michelle Pine
- Brian Smith
- Steven Leal
- Michael Bruner
- Erica Malone
- Megan Cook
- Shinjiro Sueda