Journal Articles & Book Chapters
- Seo, J. H., Malone, E., & Pine, M. T. Towards Constructivist Approach Using Virtual Reality in Anatomy Education. In Uhl, J., Jorge, J. A., & Lopes, D. S. (Ed.), Springer Human-centric Computing and Information Sciences Book on Digital Anatomy. 2020. (In print)
- Cook, M., Seo, J. H., Pine, M., & McLaughlin, T. InNervate AR: Mobile Augmented Reality for Studying Motor Nerve Deficits in Anatomy Education. In Uhl, J., Jorge, J. A., & Lopes, D. S. (Ed.), Springer Human-centric Computing and Information Sciences Book on Digital Anatomy. 2020. (In print)
- Malone, E., Bingham, G., Seo, J. H., & Pine, M. Student perceived impact of a physical, kinetic and interactive model. Journal of Visual Communication in Medicine. 42 (4). Pp. 182-194. 2019. https://doi.org/10.1080/17453054.2019.1662281
- Seo, J. H., Bruner, M., Payne, A., Gober, N, & Chakravorty, DK. (2019). Using Virtual Reality VR to enforce Principles of Cybersecurity. Journal of Computational Science Education, 10 (1). pp.81-87. https://doi.org/10.22369/issn.2153-4136/10/1/1
- Yamauchi, T., Seo, J. H., Sungkajun, A.* (2018). Interactive Plants: Multisensory Visual-Tactile Interaction Enhances Emotional Experiences. Mathematics, 6 (11), https://doi.org/10.3390/math6110225
- Seo, J. H., & Bergeron, C. (2017). Art and Technology Collaboration in Interactive Dance Performance. In M. Filmowicz (Ed.) Teaching Computational Creativity. Cambridge(U.K.): Cambridge University Press.
- Seo, J. H., Geraci, L., & Sanchez, T.* (2016). Exploring the impact of creative expression through interactive art making on older adults’ well-being. Digital Creativity, 27(4), 358-368. http://dx.doi.org/10.1080/14626268.2016.1251946
- Smith, B.*, & Seo, J. H. (2016). Synapteos: Exploring Virtual Cosmos with Embodied Motion Controls. Journal of Digital Media Arts and Practice. http://www.idmaajournal.org/2016/02/synapteos-exploring-virtual-cosmos-with-embodied-motion-controls/
- Seo, J. H., Sungkajun, A.*, Sanchez, T. *, & Suh, J. (2016). Touchology: Peripheral Interactive Plant Design for Well-being. IxD&A (International Journal of Interaction Design and Architecture), 27, 175-187.
- Jenks, M.*, & Seo, J. H. (2015). Dance Floor as Wilderness: Audiovisual Performance Towards a Regard for Non-Man-Made. Journal of the International Digital Media Arts Association. http://www.idmaajournal.org/2015/11/dance-floor-as-wilderness-audiovisual-performance-towards-a-regard-for-the-non-man-made/
- Yamauchi, T., Seo, J. H., Jett, N., Parks, G., & Bowman, C. (2015). Gender Differences in Mouse and Cursor Movements. International Journal of Human-Computer Interaction, 31(12), 911-921. [impact factor: 1.26]
- Seo, J. H. (2011). Aesthetics of Immersion in Interactive Immersive Environments: A Phenomenological Case Study of Light Strings. Saarbrucken, Germany: LAP LAMBERT Academic Publishing.
- Seo, J. H., & Gromala, D. (2008). Touching Light: Post Traditional Immersion in Interactive, Artistic Environments. In M. Alexenberg (Ed.), Educating Artists for the Future: Learning at the Intersections of Art, Science, Technology, and Culture (pp. 175-190). Chicago, IL: Bristol Intellect Press.
- Seo, J. H., & Gromala, D. (2007). Touching Light: A Framework for Immersion in Artistic Environments. Technoetic Arts, 5(1), 3-14. [impact factor: 1.93]
Conference Proceedings: Full & Short Papers
- Reese, J., Seo, J. H., & Srinavasa, A. (2020). Orthorigami: Implementing Shape-Memory Polymers for Customizing Orthotic Applications. In the Proceedings of the 14th International Conference on Tangible, Embodied, and Embodied Interaction (TEI ’20). February 2020. Association for Computing Machinery, New York, NY, USA, 123–130. DOI:https://doi.org/10.1145/3374920.3374957 [acceptance rate: 28%]
- Chan, A., Zarei, A., Yamauchi, T., Seo, J. H., and Quek, F. (2019). Touch Media: Investigating the Effects of Remote Touch on Music-based Emotion Elicitation, In the Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction (ACII), Cambridge, United Kingdom, 2019, pp. 1-7.
doi: 10.1109/ACII.2019.8925469 - Margaret, C., Payne, A., Seo, J. H., Pine, M. & McLaughlin, T. (2019). InNervate AR: Mobile Augmented Reality for Studying Motor Nerve Deficits in Anatomy Education. In the Proceedings of the 27th International Conference on Computers in Education (ICCE 2019). Kenting, Taiwan.
- Sungkajun, A. & Seo, J. H. (2019). Through Miles Apart: An Interactive Art Installation that Evokes Nostalgia. In the Proceedings of the 9th International Conference on Digital and Interactive Arts (ARTECH 2019). Braga, Portugal.
- Sungkajun, A. Seo, J. H., Bruner, M. & Simpson, Z. (2019). Flora: Exploring Spatial Memory Using Hand-held Projection. In the Proceedings of the 9th International Conference on Digital and Interactive Arts (ARTECH 2019). Braga, Portugal.
- Seo, J. H., Al-Zubeidi, E.*, Michalsky, C., Sykora, S. & Toler, L. (2019). One Step: The Impact of Interactive Public Installations on Promoting Public Awareness of Poverty Issues. In the Proceedings of International Symposium of Electronic Arts (ISEA), Vancouver, Canada.
- Anatol, B.*, Seo, J. H., Orr, J., & Sridhar, V. (2019). “The Transmediated Self”: an interactive and visual metaphor of human cognition. In the Proceedings of International Symposium of Electronic Arts (ISEA), Vancouver, Canada.
- Chu, E.*, Gonzalez, J.*, Seo, J. H., & Kicklighter, C. (2019). Colors for All: Immersive Narrative 360 Video for Color Blind Awareness. In the Proceedings of International Symposium of Electronic Arts (ISEA), Vancouver, Canada.
- Seo, J. H., Bruner, M., Payne, A., Gober, N., McMullen, D. R, & Chakravorty, D. (2018). CiSE-ProS: Using Virtual Reality to Enforce Principles of Physical Cybersecurity. Presented at the Fifth SC Workshop on Best Practices for HPC Training and Education (BPHTE 18), Dallas.
- Seo, J. H., & Aravindan, P.* (2017). Toward Designing and Making of Soft Haptic Toys with Children with Autism Spectrum Disorder. In the Proceedings of the 11th ACM Creativity and Cognition Conference 2017, Singapore. [acceptance rate: 30%]
- Duran, B.*, & Seo, J. H. (2017). Sonic City. In the Proceedings of Electronic Visualization and The Arts (EVA) London 2017. London, U.K.
- Seo, J. H., Sungkajun, A.*, & Cook, M*. (2017). inTouch Wearables: Aesthetics of Ambient Remote Touch in Child-Parent Relationships. In the Proceedings of Electronic Visualization and The Arts (EVA) London 2017. London, U.K.
- Sungkajun, A.*, & Seo, J. H. (2017). Rainy Garden. In the Proceedings of Electronic Visualization and The Arts (EVA) London 2017. London, U.K.
- Seo, J. H., Smith, B.*, Cook, M.*, Pine, M., Malone, E.*, Leal, S., & Suh, J. (2017). Anatomy Builder VR: Applying a Constructive Learning Method in the Virtual Reality Canine Skeletal System. In the Proceedings of the 3rd International Conference on Human Factors in Training, Education, and Learning Sciences, Los Angeles, CA.
- Bumatay, A.*, & Seo, J. H. (2017). Investigating the role of biofeedback and haptic stimulation in mobile paced breathing tools. In the Proceedings of the HCI International 2017, Vancouver, Canada.
- Malone, E.*, Seo, J. H., Smith, B.*, & Pine, M. (2017). Kinetic Pelvic Limb Model to Support Students’ Understanding of Spatial Visualization in Gross Anatomy. In the Proceedings of the 11th International Conference on Tangible, Embodied and Embodied Interactions (TEI). Yokohama, Japan. [acceptance rate: 27%]
- Kim, H.*, Taele, P.*, Seo, J. H., Liew, J., & Hammond, T. (2016). A novel sketch-based interface for improving children’s fine motor skills and school readiness. In the Proceedings of Expressive Conference 2016, Lisbon, Portugal.
- Seo, J. H., Sungkajun, A.*, Sanchez, T.*, & Suh, J. (2015). Grass: Interactive Tangible Art to Evoke Older Adults’ Nostalgia. In the Proceedings of the Art, Science, City International Conference (ASC), Valencia, Spain.
- Seo, J. H. (2015). inTouch: Exploring Ambient Remote Touch. In the Proceedings of the Art, Science, City International Conference (ASC), Valencia, Spain.
- Sanchez, T.*, & Seo, J. H. (2015). Heartwood: Integrating the Organic and the Inorganic to Create Immersive Sensorial Experience. In the Proceedings of the Art, Science, City International Conference (ASC), Valencia, Spain.
- Yamauchi, T., Seo, J. H., Choe, Y., Bowman, C., & Xiao, K. (2015). Assessing emotions by cursor motions: An affective computing approach. In the Proceedings of the 37th Annual Conference of the Cognitive Science Society (pp. 2721-2726). Austin, TX.
- Seo, J. H. & Corness, G. (2015). Aesthetics of Immersion in Interactive Immersive Installation: Phenomenological Case Study. In the Proceedings of International Symposium of Electronic Arts (ISEA), Vancouver, Canada.
- Berry, J.*, & Seo, J. H. (2015). Incorporation of Shape Memory Polymers in Interactive Design. In the Proceedings of International Symposium of Electronic Arts (ISEA), Vancouver, Canada.
- Corness, G., Seo, J. H. & Carlson, K. (2015). Perceiving Physical Media Agents: Exploring Intention in a Robot Dance Partner. In the Proceedings of International Symposium of Electronic Arts (ISEA), Vancouver, Canada.
- Arita, J.*, Seo, J. H., Chu, S., & Quek, F. (2015). The role of materiality in tangibles for young children’s digital art drawings. In the Proceedings of the 14th International Conference on Interaction Design and Children (IDC). Boston, MA.
- Seo, J. H., Arita, J.*, Chu, S., Quek, F., & Aldriedge, S.* (2015). Material Significance of Tangibles for Young Children. In the Proceedings of the 9th International Conference on Tangible, Embodied and Embodied Interactions (TEI). Stanford, CA. [acceptance rate: 28%]
- Damaraju, S.*, Seo, J. H., Hammond, T., & Kerne, A. (2013). Multi-tap sliders: advancing touch interaction for parameter adjustment. In the Proceedings of the 2013 international conference on Intelligent user interfaces (IUI). Santa Monica, CA. [acceptance rate: 21%]
- Gromala, D., & Seo, J. (2009). Reducing Pain in Alternative Immersive Environments: A Proposal. In the Proceedings of New Realities: Being Syncretic, Consciousness Reframed: The Planetary Collegium’s IXth International Research Conference. Montreal, Canada.
- Seo, J. (2009). Touching Light. Workshop Paper at Computer Human Interface (CHI) Organic User Interface Workshop. Boston, MA.
- Seo, J. (2007). Engagement and Immersion Research in Interactive Art Environment: Exploring Subjective and Physiological Data Based on Different Visual Cues. In the Proceedings of the 4th International Conference on Enactive Interfaces (ENACTIVE). Grenoble, France. [acceptance rate: 33%]
- Levisohn, A., Cochrane, J., Gromala, D., & Seo, J. (2007). The Meatbook: tangible and visceral interaction. In the Proceedings of the 1st international conference on Tangible and embedded interaction (TEI). Baton Rouge, LA. [acceptance rate: 30%]
- Seo, J., & Gromala, D. (2006). Touching Light: A Framework for Immersion in Artistic Environments. In the Proceedings of Consciousness Reframed: art & consciousness in the post-biological era 2006. Plymouth, U.K.
Conference Proceedings: Extended Abstracts & Posters
- Cook, M.*, Seo, J. H., Pine, M., Sungkajun, A. (2018). Paper Circuitry and Projection Mapping: An Interactive Textbook Approach to Veterinary Education. Work-in-Progress in the Proceedings of ACM International Conference on Tangible, Embedded, and Embodied Interactions (TEI). Stockholm, Sweden.
- Cook, M.*, Seo, J. H., Pine, M., Sungkajun, A. (2017). Interactive Teaching Tool for Bovine laminitis. Poster in the Proceedings of the 3rd International Conference on Human Factors in Training, Education, and Learning Sciences, Los Angeles, CA.
- Sanchez, T.*, & Seo, J. H. (2017). Prey. Art Paper in the Proceedings of the ACM Creativity & Cognition 2017 Conference. Singapore. [acceptance rate: 50%]
- Bologan, A.*, & Seo, J. H. (2017). What is “The Human” in the context of post-human?”. Art Paper in the Proceedings of the ACM Creativity & Cognition 2017 Conference. Singapore. [acceptance rate: 50%]
- Seo, J. H., Smith, B.*, Cook, M.*, Pine, M., Malone, E.*, Leal, S., Bai, Z., & Suh, J. (2017). Anatomy Builder VR. Poster at Cyberlearning 2017. Arlington, VA.
- Seo, J. H., Smith, B.*, Cook, M.*, Pine, M., Malone, E.*, Leal, S., Bai, Z., & Suh, J. (2017). Anatomy Builder VR: Embodied VR Anatomy Learning program to Promote Constructionist Learning. In the Proceedings of the ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’17). New York, NY. [acceptance rate: 38.7%]
- Seo, J. H. (2017). Creative Expression Focusing on Technology-based Making to Enhance Intergenerational Connectedness. Poster at the Generations United 19th Global Intergenerational Conference. Milwaukee, WI.
- Seo, J. H., Smith, B.*, Cook, M.*, Pine, M., Malone, E.*, & Leal, S. (2017). Anatomy Builder VR: Applying a Constructive Learning Method in the Virtual Reality Canine Skeletal System. Poster at IEEE Virtual Reality 2017. Los Angeles, CA.
- Malone, E.*, Seo, J. H., & Pine, M. (2016). An Interactive Simulation Model to Improve the Students’ Ability to Visualize Movement. Poster at American Anatomy Association Regional Meeting. New York, NY.
- Seo, J. H., Arita, J.*, & Aldriedge S.* (2016). Design Exploration of Soft Tangible Interaction on Tablet in Young Children. Poster at Special Topic Meeting of Technology and Media in Children’s Development, Society for Research in Child Development. Irvine, CA.
- Seo, J. H., & Bergeron, C. (2016). Interactive Wearables for Dance Performance. In the Proceedings of National Dance Society (NDS) Conference 2016. College Station, TX.
- Jacobson, A.*, & Seo, J. H. (2016). PulmonaReality: transforming pediatric pulmonary function experience using virtual reality. Poster at ACM SIGGRAPH (Special Interest Group on Graphics and Interactive Techniques) 2016. Anaheim, CA.
- Seo, J. H., Sanchez, T.*, Sungkajun, A.*, & Suh, J. (2016). Touchology: Exploration of Empathetic Touch Interaction with Plants for Well-being. Poster at ISEA 2016. Hong Kong.
- Bumatay, A.*, & Seo, J. H. (2015). Mobile Haptic System Design to Evoke Relaxation Through Paced Breathing. Poster at ACM SIGGRAPH 2015. New York, NY.
- Saenz, M.*, Strunk, J.*, Maset, K.*, Malone, E.*, & Seo, J. H. (2015). See the Flex: Investigating Various Display Settings for Different Study Conditions. Poster at ACM SIGGRAPH 2015. New York, NY.
- Seo, J. H., & Aravindan, P.* (2015). Designing Interactive Soft Toys for Children with Autism to Improve Communications through Sensory Relaxation. Poster at HCI International 2015. Los Angeles, CA.
- Saenz, M.*, Strunk, J.*, Maset, K.*, Malone, E.*, & Seo, J. H. (2015). See the Flex for Different Study Conditions. Poster at HCI International 2015. Los Angeles, CA.
- Bumatay, A.*, & Seo, J. H. (2015). Investigating the Role of Haptic Stimulation in Mobile Meditation Tools. Poster at HCI International 2015. Los Angeles, CA.
- Seo, J. H., Sungkajun, A.*, & Suh, J. (2015). Touchology: Towards Interactive Plant Design for Children with Autism and Older Adults in Senior Housing. In the Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’15). New York, NY. [acceptance rate: 45.3%]
- Saenz, M.*, Strunk, J.*, Chu, S. L., & Seo, J. H. (2015). Touch Wire: Interactive Tangible Electricity Game for Kids. Work-in-Progress In the Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interactions (TEI). New York, NY. [acceptance rate: 52%]
- Seo, J. H., Storey, J.*, Chavez, J.*, Reyna, D.*, Suh, J., & Pine, M. (2014). ARnatomy: tangible AR app for Learning Gross Anatomy. Poster at ACM SIGGRAPH 2014. New York, NY.
- Arita, J.*, Seo, J. H., & Aldriedge, S.* (2014). Soft tangible interaction design with tablets for young children. Poster at ACM SIGGRAPH 2014. New York, NY.
- Arita, J.*, & Seo, J. H. (2014). Stampies: Soft Tangible Interaction Design with Tablets for Young Children. Poster at WIPTTE 2014: The 8th International Workshop on the Impact of Pen and Touch Technology on Education. College Station, TX.
- Storey, J.*, Burch, F.*, Williamson, J.*, Alvarez, A.*, & Seo, J. H. (2013). Proximity: Emergent interaction design for co-constructed improvisational performance. Poster at IEEE RO-MAN. Daejeon, Korea. [acceptance rate: 58%]
- Seo, J. H., & Corness, G. (2012). Light strings: kinesthetic immersive environment. Art Abstract in the Proceedings of ACM SIGGRAPH Asia 2012 Art Gallery, Singapore. [acceptance rate: 20%]
- Cheng, B.*, Kim, M.*, Lin, H.*, Fung, S.*, Bush, Z.*, & Seo, J. H. (2012). Tessella: interactive origami light. Work-in-Progress at the Sixth ACM International Conference on Tangible, Embedded and Embodied Interactions (TEI). Kingston, Canada. [acceptance rate: 53%]
- Schiphorst, T., Seo, J., & Jaffe, N. (2010). Exploring Touch and Breath in Networked Wearable Installation Design. In the Proceedings of International Conference on Multimedia (MM). Firenze, Italy. [acceptance rate: 30%]
- Seo, J., & Corness, G. (2007). nite_aura: an audio-visual interactive immersive installation. Poster at ACM SIGGRAPH 2007. San Diego, CA.
- Johnston, D. J., Seo, J., & Gromala, D. (2007). Proprioceptive sense in an art installation: Amputation Box. Poster at ACM SIGGRAPH 2007. San Diego, CA.
Juried Exhibitions/Performances/Demonstrations
- Seo, J. H., Smith, B., Leal, S., Bruner, M., Malone, E., Pine, M., Cook, M.*, Sueda, S., Suh, J., & Bai, Z. (2017). Anatomy Builder VR: Comparative Anatomy Lab Promoting Spatial Visualization through Constructionist Learning. VR Showcase at SIGGRAPH ASIA 2017. Bangkok, Thailand. [acceptance rate: 30%]
- Sanchez, T.*, & Seo, J. H. (2017). Prey. iDEAS Exhibition 2017. Washington DC.
- Bologan, A.*, & Seo, J. H. (2017). What is “The Human” in the context of post-human? iDEAS Exhibition 2017. Washington, DC.
- Duran, B.*, & Seo, J. H. (2017). Sonic City. iDEAS Exhibition 2017. Washington, DC.
- Sanchez, T.*, & Seo, J. H. (2017). Prey. Art Exhibition at the 11th ACM Creativity & Cognition 2017 Conference. Singapore. [acceptance rate: 50%]
- Bologan, A.*, & Seo, J. H. (2017). What is “The Human” in the context of post-human?. Art Exhibition at the Creativity & Cognition 2017 Conference. Singapore. [acceptance rate: 50%]
- Sanchez, T.*, & Seo, J. H. (2017). Prey: De/Composing. Art Exhibition at the CHI Conference 2017. Denver, CO.
- Seo, J. H., Sungkajun, A.*, & Cook, M.* (2017). InTouch Wearables. Art Exhibition at the Electronic Visualization and The Arts (EVA) London 2017. London, UK.
- Sungkajun, A.*, & Seo, J. H. (2017). Rainy Garden. Art Exhibition at the Electronic Visualization and The Arts (EVA) London 2017. London, UK.
- Duran, B.*, & Seo, J. H. (2017). Sonic City. Art Exhibition at the Electronic Visualization and The Arts (EVA) London 2017. London, UK.
- Seo, J. H., Sungkajun, A.*, & Cook, M.* (2017). InTouch Wearables. Art Exhibition at the International Symposium on Electronic Art (ISEA) 2017. Manizales, Columbia.
- Sungkajun, A.*, & Seo, J. H. (2017). Rainy Garden. Art Exhibition at the International Symposium on Electronic Art (ISEA) 2017. Manizales, Columbia.
- Seo, J. H., Sungkajun, A.*, & Cook, M.* (2017). InTouch Wearables: Exploring Ambient Remote Touch in Child-Parent Relationships. Art Exhibition at the International Conference on Tangible, Embedded and Embodied Interactions (TEI). Yokohama, Japan. [acceptance rate: 15%]
- Seo, J. H., Sungkajun, A.*, & Cook, M.* (2017). InTouch Wearables. LEAP Exhibition. Cloyde Snook Gallery. Adams State University. Alamosa, CO.
- Dowdy, L., Bergeron, C., & Seo, J. H. (2016). Lavishly Light. Performance at the National Dance Conference. College Station, TX.
- Seo, J. H. (2016). Immersed. Open Sky Project Exhibition at the International Symposium on Electronic Art (ISEA) 2016. Hong Kong.
- Seo, J. H., Sungkajun, A.*, & Sanchez, T.* (2015). Touchology. iDEAS Art Exhibition at the iDMAa Conference. Johnson City, TN.
- Seo, J. H., Sungkajun, A.*, Sanchez, T.*, & Suh, J. (2015). Grass. Creative Room Creative Room Art Exhibition at the ASC (Art, Science, City International Conference) 2015. Valencia, Spain.
- Seo, J. H. (2015). inTouch. Creative Room Art Exhibition at the ASC (Art, Science, City International Conference) 2015. Valencia, Spain.
- Sanchez, T.*, & Seo, J. H. (2015). Heartwood. Creative Room Art Exhibition at the ASC (Art, Science, City International Conference) 2015. Valencia, Spain.
- Dowdy, L., Bergeron, C., & Seo, J. H. (2015). Lavishly Light. {254} Performance at the {254} Dance-Fest, Waco Cultural Arts Festival. Waco, TX.
- Sanchez, T.*, & Seo, J. H. (2015). Prey. New Text Art Exhibition at the International Symposium on Electronic Art (ISEA) 2015. Vancouver, Canada.
- Seo, J. H., & Sungkajun, A.* (2015). Touchology. Art Exhibition at the Augmented World Expo (AWE) 2015. Santa Clara, CA.
- Bergeron, C., & Seo, J. H. (2014). L.E.D 2014. Performance at the American College Dance Festival Association (ACDFA) Conference 2014. Austin, TX.
- Seo, J. H. (2013). Grass. Art Exhibition at the IEEE WHC (World Haptics Conference). Daejun, Korea. [acceptance rate: 57%]
- Seo, J. H., & Corness, G. (2012). Light strings: kinesthetic immersive environment. In the Proceedings of ACM SIGGRAPH Asia 2012 Art Gallery, Singapore. [acceptance rate: 20%]
- Cheng, B.*, Kim, M.*, Lin, H.*, Fung, S.*, Bush, Z.*, & Seo, J. H. (2012). Tangible Origami Light: Tessella. Art Exhibition at the Sixth International Conference on Tangible, Embodied and Embodied Interactions (TEI) Art and Design Explorations. Kingston, Canada.
- Schiphorst, T., & Seo, J. (2011). Tendrils. Art Exhibition at the ACM Tangible Embodied Interface (TEI)’10 Art and Design Explorations. Madeira, Portugal. [accepted rate: 36%]
- Schiphorst, T., & Seo, J. (2010). Tendrils. Art Exhibition at the ACM Multimedia (MM) ‘10 Art Exhibition, Palazzo Medici Riccardi. Florence, Italy. [acceptance rate: 30%]
- Seo, J., & Corness, G. (2008). nite_aura. Art Exhibition at the ACM Multimedia (MM) ’08 Art Exhibition, Telus Science World. Vancouver, Canada. [acceptance rate: 33%]
- Johnston, D. J., & Seo, J. (2007). Amputation Box. Art Exhibition at the FILE 2007. São Paulo, Brazil.
- Seo, J., & Corness, G. (2007). nite_aura. Art Exhibition at the New Interfaces of Musical Expression (NIME) 07. New York, NY.
- Seo, J. (2006). Sky Reverie. Art Exhibition at the NICOGRAPH International Art Show. Seoul, Korea.
- Seo, J. (2006). Sky Reverie. Art Exhibition at the International Conference on Advances in Computer Entertainment Technology (ACE) 2006 Art Show. Hollywood, CA. [acceptance rate: 58%]
- Seo, J. (2006). Sky Reverie. Art Exhibition at the FILE 2006: Electronic Language International Festival. São Paulo, Brazil.
- Seo, J. (2006). Amputation Box. Sou-Li/Sound Art Exhibition, Visual Arts Gallery. New York, NY.
- Johnston, D. J., & Seo, J. (2006). Amputation Box. Art Exhibition at the New Forms Festival: Electronic Language International Festival, Vancouver, Canada.
Refereed Presentations
- Seo, J. H., Pine, M., & Suh, J. (2017) Creative Anatomy Collective: Promoting Anatomy Education. College Art Association Conference (CAA) 2017. New York, NY.
- Seo, J. H., & Pine, M. (2016). Immersive Technologies for Anatomy Education. Immersive Technology Conference 2016. Houston, TX.
- Seo, J. H. (2016). Material Exploration for Soft Object Design in Young Children’s Tangible Interaction with a Tablet. Presentation at the Paper Panel: Technology Mediated Making with Children. Special Topic Meeting of Society of Research in Child Development, Technology and Media in Children’s Development. Irvine, CA.
- Seo, J. H. (2016). Design Exploration of Parent-Child Distant Interaction Through Interactive Wearables. iDMAa 2016. Winona, MI.
- Dura, B.*, Lane, A.*, & Seo, J. H. (2016). Immersion Amplification Through 3D Spatial Audio. iDMAa 2016. Winona, MI.
- Sanchez, T.*, & Seo, J. H. (2016). De/composing. iDMAa 2016. Winona, MI.
- Sanchez, T.*, & Seo, J. H. (2016). Heartwood. iDMAa 2016. Winona, MI.
- Seo, J. H. (2016). InTouch: Ambient Remote Communication in Parent-Child Relationships. International Symposium of Electronic Arts (ISEA) 2016. Hong Kong.
- Lane, A.*, Duran, B.*, & Seo, J. H. (2016). Sound Painting. International Symposium of Electronic Arts (ISEA) 2016. Hong Kong.
- Sanchez, T.*, & Seo, J. H. (2016). Heartwood. International Symposium of Electronic Arts (ISEA) 2016. Hong Kong.
- Seo, J. H. (2015). Touchology: Interactive Plant Art for Well-being. iDMAa 2015. Johnson City, TN.
- Seo, J. H. (2015). Introduction of Soft Interaction Lab and the Department of Visualization at Texas A&M University. International Symposium of Electronic Arts (ISEA) 2015. Vancouver, Canada.
- Seo, J. H. (2015). One ARnatomy. Augmented World Expo (AWE) 2015. Santa Clara, CA.
- Seo, J. H., & Bergeron, C. (2014). Programmers and dancers, can we live together?: lessons from collaborative interactive performances. International Digital Media and Arts Association (iDMAa) 2014. Orem, UT.
- Bergeron, C., & Seo, J. H. (2014). Interactive Performance: A collaboration between Visualization and Dance. Nation Dance Education Organization (NDEO) Conference 2014. Chicago, IL.
- Seo, J., & Corness, G. (2008). Towards Phenomenological Investigation of a ludic interface, nite_aura. Paper presented at the International Symposium on Electronic Art (ISEA) 2008. Singapore.
- Seo, J., & Gromala, D. (2008). Using bio-feedback data in a ludic interactive artwork. Paper presented at the International Symposium on Electronic Art (ISEA) 2008. Singapore.
Invited Presentations
- Seo, J. H. (2016). Art Practice Based Interaction Design. KAIST (Korea Advanced Institute of Science & Technology), Daejeon, Korea.
- Seo, J. H. (2016). Interaction Design inspired from Art Practices. UNIST (Ulsan National Institute of Science and Technology), Ulsan, Korea.
- Seo, J. H. (2016). Augmented Reality for Communication. Kyung Hee University, Seoul, Korea.
- Seo, J. H. (2016). Soft Interaction for Connectedness and Wellbeing. ACM Multimedia TPC Workshop. New York, NY.
- Seo, J. H. (2014). Tangible Interaction Design for learning Gross Anatomy. Augmented Reality in Formal and Informal Education in Birds of a Feather at ACM SIGGRAPH 2014. Vancouver, Canada.
- Seo, J. H. (2013). Haptic Aesthetics. Keynote Speech at International Workshop on Haptic and Audio Interaction Design (HAID) 2013. Daejeon, Korea.
- Seo, J. (2011) Design Methodology. Emily Carr University of Art and Design. Vancouver, Canada.
- Seo, J. (2008). Introduction of Alternative Immersive Environments. Soong Shil University, Seoul, Korea.