Soft Materials

VR performance at TEI 2019 in Tempe, Arizona

We performed our VR performance project, Upwell at the Tempe Art Center in Arizona this week, as part of the arts track program at TEI2019 (ACM International Conference on Tangible, Embedded and Embodied Interaction).
We appreciate all the positive feedback!
We feel extremely supported by the TEI community.

Congratulations to the team and contributors!
Austin Payne, Michael Bruner, Nathan Ayres from the VIZ department and Ashlyn Thompson, Kelsey Clark, Kali Taft, Hannah Juenke, Sarah Behseresht, Christine Simone Bergeron, and Alexandra PooWiler.
Ashlyn and Kelsey’s performance was exceptional at TEI.

I would like to thank the arts track and the local committees.
Without their endless care and support, this project wouldn’t be performed successfully.

Another note, this TEI was very special to me because we have a great SFU reunion with Huaxin, Josh and Karen.

It would have been perfect if I didn’t miss the connecting flight in Dallas. I am stuck in a hotel room tonight without my suitcase.

Great Success at ISEA 2019 in Gwangju, Korea

We had three papers presented and one artwork was exhibited.
Congratulations the team!
Upwell: Performative Immersion by Jinsil Hwaryoung Seo, Michael Bruner, Austin Payne and Nathan Ayres

The Transmediated Self: A visual metaphor to human cognition by Anatol Bologan (Mad Arts), Jinsil Hwaryoung Seo, Joseph Orr and Vidya Sridhar

One Step: The Impact of Interactive Public Installations on Promoting Public Awareness of Poverty Issues by Eman Al-Zubeidi, Courtney Michalsky, Stephanie Sykora and Lauren Toler

Colors for All: Immersive Narrative 360 Video for Color Blind Awareness by Eunsun EunSun Chu, Jacqueline Gonzalez, Jinsil Hwaryoung Seo and Caleb Kicklighter

From VIZ, Professor Krista Steinke also premiered her video on the media wall at the ASIA Plaza.

Also I appreciate the great support from the VIZ department, college of Architecture, AVPA at Texas A&M.

Dr. Seo at SXSW

https://sxsw.tamu.edu/?p=futureSociety

https://www.statesman.com/native/?prx_t=XIYDAAAAAAkhsPA

Soft Interaction Lab at AHFE 2017

MS VIZ student, Megan Cook presented her research project as well as our Anatomy Builder study at AHFE 2017 (Applied Human Factors and Ergonomics) international conference yesterday. Go Megan!

Congratulations to all co-authors!

Brian Michael Smith, Erica Renee Malone, Dr. Michelle Pine, Steven Leal, Dr. Zhikun Bai (Anatomy Builder) and Annie Sungkajun (for Megan’s project).

Annie presented at EVA London 2017

Annie is back from EVA (Electronic Visualization and the Arts) London 2017.

She presented three projects from our lab.

Thanks Annie for representing us!

 

Creative Anatomy Collective

Creative Anatomy Collective focuses on enhancing learning experience of Anatomy beyond traditional classroom settings in integrating interactive/performing art practices and innovative visualization technologies. This program is funded by TOP grant at Texas A&M University since 2015. The collaborative efforts have been produced by Dr. Jinsil Hwaryoung Seo (PI)  and Dr. Michelle Pine (PI) and other faculty members: Tim McLaughlin, Carol LaFayette, Felice House from the Department of Visualization, Christine Bergeron from the Dance program, and Takashi Yamauchi from Department of Psychology.

Education

In the spring semesters of 2016 and 2017, section 200 of the Biomedical Anatomy course (Instructors: Dr. Michelle Pine and Erica Malone) was designed to combine the traditional methods of teaching undergraduate anatomy with more innovative, creative and engaging methods involving the arts. As part of the course, four studio sessions were held during the combined lecture and lab periods. During each of the studio sessions the concepts and structures being presented in lecture and dissection were addressed, using a different creative method for each session.

Drawing/Body Painting session: Students conducted an in-depth study of facial muscles of expression by creating three large-scale drawings and labeling the muscles on each.

Sculpture session: Students compared the human and canine muscles of the thoracic limb by building the same muscles for each species in clay. The arm models were provided by Anatomy in Clay.

Body Movement sessions: The final two sessions required students to transfer knowledge gained on the model species used in class, the dog, to their own bodies, as they explored the human anatomy of the thoracic and pelvic limbs respectively.

Students enjoyed the studio sessions and that each helped them to better understand or recognize a concept or structure covered in the course, which contributed to their success.

Research and Creative Activities

img_8129_01

Anatomy Builder VR allows students to assemble bones and muscles and simulate movements using HTC Vive.

If you want to know more about this project, please contact hwaryoung at tamu.edu.

3i6a8629_01

Body painting techniques have been applied to visualize anatomical structures on skin.

29571408355_cbfaa46253_z

Students’ artworks from the Creative Anatomy Collective have been exhibited at VIZ North Gallery.

ARnatomy

ARnatomy recognizes a variety of 3D printed bones while a user holds and moves a bone in front of the camera of a mobile device or behind the camera. Once recognized the bones are populated with virtual text labels that move on the screen to match the video camera feed of the bones.

flexAR_02

FlexAR explores different AR interface styles to see how they support different learning styles. The styles we explored were wearable, tablet, and computer. Users of our prototype manipulate a physical skeletal model affixed with augmented reality (AR) targets.

13951010_10154906974180329_548401260_o_01

The pelvic limb model is based on the skeletal structure of a canine pelvic limb. Components such as structural support, muscle function simulation, simulated muscle structure, and simulated skeletal structure all had to be considered during model construction.

img_8895_01

Kinetic Anatomy Builder 

[In progress]

Kinetic Anatomy Builder is a physical kit that allows students build a canine model and manipulate movements by controlling individual muscle groups.

If you want to know more about this project, please contact hwaryoung at tamu.edu.

blog

VR Thoracic Limb Movement Simulation

Our VR canine thoracic limb application allows students to learn about musculoskeletal movements while also enhancing spatial visualization abilities in a more engaging way.

Participants

Faculty & Staff

Dr. Jinsil Hwaryoung Seo

Dr. Michelle Pine

Brian Smith, MFA

Michael Bruner, BS

Students

Erica Malone (PhD, Vet School)

Megan Cook (MS, VIZ)

Ben Heymann (BS, VIZ)

Preston White (BS, VIZ)

Steven Leal (BS, CS)

Sarah Bannon (BS, VIZ)

Daniel Matas (BS, VIZ)

Erin Schulte (BS, VIZ)

Alumni

Preston White (BS, VIZ)

Collaborators

Dr. Shinjiro Sueda

Dr. Jinkyo Suh

Dr. Zhikun Bai

Prof. Felice House

Prof. Christine Bergeron

Prof. Tim McLaughlin

Prof. Carol LaFayette

We performed our VR performance project, Upwell at the Tempe Art Center in Arizona this week, as part of the arts track program at TEI2019 (ACM International Conference on Tangible, Embedded and Embodied Interaction).
We appreciate all the positive feedback!
We feel extremely supported by the TEI community.

Congratulations to the team and contributors!
Austin Payne, Michael Bruner, Nathan Ayres from the VIZ department and Ashlyn Thompson, Kelsey Clark, Kali Taft, Hannah Juenke, Sarah Behseresht, Christine Simone Bergeron, and Alexandra PooWiler.
Ashlyn and Kelsey’s performance was exceptional at TEI.

I would like to thank the arts track and the local committees.
Without their endless care and support, this project wouldn’t be performed successfully.

Another note, this TEI was very special to me because we have a great SFU reunion with Huaxin, Josh and Karen.

It would have been perfect if I didn’t miss the connecting flight in Dallas. I am stuck in a hotel room tonight without my suitcase.

Orthorigami: Implementing Shape-Memory Polymers for Customizing Orthotic Applications

by Reese, J., Seo, J. H., & Srinavasa, A.

The Association of Former Students Distinguished Achievement Award for Teaching

We had three papers presented and one artwork was exhibited.
Congratulations the team!
Upwell: Performative Immersion by Jinsil Hwaryoung Seo, Michael Bruner, Austin Payne and Nathan Ayres

The Transmediated Self: A visual metaphor to human cognition by Anatol Bologan (Mad Arts), Jinsil Hwaryoung Seo, Joseph Orr and Vidya Sridhar

One Step: The Impact of Interactive Public Installations on Promoting Public Awareness of Poverty Issues by Eman Al-Zubeidi, Courtney Michalsky, Stephanie Sykora and Lauren Toler

Colors for All: Immersive Narrative 360 Video for Color Blind Awareness by Eunsun EunSun Chu, Jacqueline Gonzalez, Jinsil Hwaryoung Seo and Caleb Kicklighter

From VIZ, Professor Krista Steinke also premiered her video on the media wall at the ASIA Plaza.

Also I appreciate the great support from the VIZ department, college of Architecture, AVPA at Texas A&M.

Michael Bruner has worked with dancers from Texas A&M Dance Program.

 

 

https://sxsw.tamu.edu/?p=futureSociety

https://www.statesman.com/native/?prx_t=XIYDAAAAAAkhsPA

MS VIZ student, Megan Cook presented her research project as well as our Anatomy Builder study at AHFE 2017 (Applied Human Factors and Ergonomics) international conference yesterday. Go Megan!

Congratulations to all co-authors!

Brian Michael Smith, Erica Renee Malone, Dr. Michelle Pine, Steven Leal, Dr. Zhikun Bai (Anatomy Builder) and Annie Sungkajun (for Megan’s project).

Annie is back from EVA (Electronic Visualization and the Arts) London 2017.

She presented three projects from our lab.

Thanks Annie for representing us!

 

Creative Anatomy Collective focuses on enhancing learning experience of Anatomy beyond traditional classroom settings in integrating interactive/performing art practices and innovative visualization technologies. This program is funded by TOP grant at Texas A&M University since 2015. The collaborative efforts have been produced by Dr. Jinsil Hwaryoung Seo (PI)  and Dr. Michelle Pine (PI) and other faculty members: Tim McLaughlin, Carol LaFayette, Felice House from the Department of Visualization, Christine Bergeron from the Dance program, and Takashi Yamauchi from Department of Psychology.

Education

In the spring semesters of 2016 and 2017, section 200 of the Biomedical Anatomy course (Instructors: Dr. Michelle Pine and Erica Malone) was designed to combine the traditional methods of teaching undergraduate anatomy with more innovative, creative and engaging methods involving the arts. As part of the course, four studio sessions were held during the combined lecture and lab periods. During each of the studio sessions the concepts and structures being presented in lecture and dissection were addressed, using a different creative method for each session.

Drawing/Body Painting session: Students conducted an in-depth study of facial muscles of expression by creating three large-scale drawings and labeling the muscles on each.

Sculpture session: Students compared the human and canine muscles of the thoracic limb by building the same muscles for each species in clay. The arm models were provided by Anatomy in Clay.

Body Movement sessions: The final two sessions required students to transfer knowledge gained on the model species used in class, the dog, to their own bodies, as they explored the human anatomy of the thoracic and pelvic limbs respectively.

Students enjoyed the studio sessions and that each helped them to better understand or recognize a concept or structure covered in the course, which contributed to their success.

Research and Creative Activities

img_8129_01

Anatomy Builder VR allows students to assemble bones and muscles and simulate movements using HTC Vive.

If you want to know more about this project, please contact hwaryoung at tamu.edu.

3i6a8629_01

Body painting techniques have been applied to visualize anatomical structures on skin.

29571408355_cbfaa46253_z

Students’ artworks from the Creative Anatomy Collective have been exhibited at VIZ North Gallery.

ARnatomy

ARnatomy recognizes a variety of 3D printed bones while a user holds and moves a bone in front of the camera of a mobile device or behind the camera. Once recognized the bones are populated with virtual text labels that move on the screen to match the video camera feed of the bones.

flexAR_02

FlexAR explores different AR interface styles to see how they support different learning styles. The styles we explored were wearable, tablet, and computer. Users of our prototype manipulate a physical skeletal model affixed with augmented reality (AR) targets.

13951010_10154906974180329_548401260_o_01

The pelvic limb model is based on the skeletal structure of a canine pelvic limb. Components such as structural support, muscle function simulation, simulated muscle structure, and simulated skeletal structure all had to be considered during model construction.

img_8895_01

Kinetic Anatomy Builder 

[In progress]

Kinetic Anatomy Builder is a physical kit that allows students build a canine model and manipulate movements by controlling individual muscle groups.

If you want to know more about this project, please contact hwaryoung at tamu.edu.

blog

VR Thoracic Limb Movement Simulation

Our VR canine thoracic limb application allows students to learn about musculoskeletal movements while also enhancing spatial visualization abilities in a more engaging way.

Participants

Faculty & Staff

Dr. Jinsil Hwaryoung Seo

Dr. Michelle Pine

Brian Smith, MFA

Michael Bruner, BS

Students

Erica Malone (PhD, Vet School)

Megan Cook (MS, VIZ)

Ben Heymann (BS, VIZ)

Preston White (BS, VIZ)

Steven Leal (BS, CS)

Sarah Bannon (BS, VIZ)

Daniel Matas (BS, VIZ)

Erin Schulte (BS, VIZ)

Alumni

Preston White (BS, VIZ)

Collaborators

Dr. Shinjiro Sueda

Dr. Jinkyo Suh

Dr. Zhikun Bai

Prof. Felice House

Prof. Christine Bergeron

Prof. Tim McLaughlin

Prof. Carol LaFayette